AI Insights · Timothy · July 2024
Top 5 Play Pass Games on Android in Slovenia for Q2 2024
In Q2 2024, the top 5 Play Pass games in Slovenia showed varied performance in terms of downloads, revenue, and weekly active users. Here's a look at how each game fared.
In Q2 2024, the top 5 Play Pass games on the Android platform in Slovenia exhibited diverse trends in downloads, revenue, and weekly active users. The data, provided by Sensor Tower, offers insightful details on the performance of these popular games.
Hungry Shark Evolution from Ubisoft Entertainment saw a fluctuating revenue pattern, peaking at $51 in the first week of April and then varying between $4 and $45 throughout the quarter. Downloads for the game showed a notable increase, starting from 86 in early April and reaching a peak of 280 in early June. Weekly active users also saw an upward trend, growing from 1.3K at the beginning of April to 1.8K by early June, before slightly declining to 1.3K by the end of the quarter.
LEGO® DUPLO® WORLD by StoryToys had a steady revenue stream, averaging around $8 to $10 weekly throughout the quarter. The game experienced fluctuating downloads, with a peak of 49 in late May and a low of 5 by the end of June. Weekly active users showed a similar pattern, peaking at 63 in late May but dropping to 11 by the end of June.
Disney Coloring World, another title from StoryToys, maintained a consistent revenue of around $5 to $7 each week. Downloads varied, beginning at 21 in early April and reaching 27 by the end of June. The game saw a rise in weekly active users, growing from 47 in the first week of April to 56 by the end of June.
Beach Buggy Racing from Vector Unit displayed a notable spike in revenue, particularly in the week of May 20, where it reached $34. Downloads were relatively stable, with a peak of 83 in the final week of June. Weekly active users remained fairly consistent, fluctuating around 300 to 350 throughout the quarter.
Finally, Kingdom Rush Tower Defense TD by Ironhide Games had revenue only in the second week of April, amounting to $37. Downloads showed a slight increase towards the end of the quarter, rising from 47 in early April to 50 by late June. Weekly active users fluctuated but saw an overall increase from 216 in early April to 217 by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.